Monetization models for mobile games

By Marcs Jun 21, 2025
Monetization models for mobile games

The mobile gaming market is projected to reach $173 billion by 2026, but with over 7,000 new games launching monthly on app stores, choosing the right monetization model is critical. This guide breaks down all profitable mobile game revenue strategies, from in-app purchases to hybrid monetization, with real-world earnings data and implementation tips.

Mobile Game Monetization Statistics 2024

68%

of mobile game revenue comes from in-app purchases

4.5%

average player conversion rate to paying users

$0.06-$0.12

average eCPM for rewarded ads

1. In-App Purchases (IAP) Model

The dominant monetization method for free-to-play (F2P) games, generating 78% of mobile gaming profits:

Top IAP Categories by Revenue

IAP Type Avg. Price Conversion Rate Best For
Consumables (coins, energy) $0.99-$19.99 2.8-4.1% Casual, puzzle games
Permanent unlocks (characters) $4.99-$49.99 1.2-2.5% RPGs, strategy games
Battle Passes $9.99/month 5.7-8.3% Multiplayer games

IAP Pricing Psychology

  • Anchor pricing: Show $19.99 pack next to $4.99 to increase perceived value
  • Starter packs: 80% of first-time buyers purchase under $5 items
  • Limited-time offers: FOMO drives 3x higher conversion rates

2. Advertising Models

Used by 92% of free mobile games, ad revenue complements IAP:

Rewarded Videos

Best performance: 5-10% of players watch daily

  • Offer in-game currency or power-ups
  • Optimal frequency: 1-3 ads per session
  • eCPM range: $8-$50 (US/UK)

Interstitial Ads

Best placement: Between levels/matches

  • Cap at 1 ad per 3 minutes
  • eCPM range: $3-$15
  • Use skip buttons after 5 seconds

Ad Mediation Tip:

Use AppLovin MAX or Google AdMob to automatically serve ads from multiple networks (IronSource, Unity Ads) and maximize fill rates.

3. Subscription Models

Growing in popularity with 25% year-over-year revenue increase:

VIP Clubs

$4.99-$14.99/month

  • Daily premium rewards
  • Exclusive cosmetics

Content Access

$9.99-$29.99/month

  • New levels/characters
  • Early feature access

Ad Removal

$2.99-$7.99/month

  • Popular in puzzle games
  • 3-5% conversion rate

4. Hybrid Monetization

The most profitable games combine 2-3 revenue streams:

Top Performing Combinations

1. IAP + Rewarded Ads

Used by 76% of top-grossing games. Players who watch ads have 23% higher LTV.

2. IAP + Subscriptions

Common in MMORPGs. Subscribers spend 4.7x more than non-subscribers.

3. Ads + Premium Unlocks

For hyper-casual games. 1-2% of players pay to remove ads.

5. Emerging Models

Play-to-Earn (P2E)

  • Players earn crypto/NFT rewards
  • Popular in Axie Infinity-style games
  • High risk due to regulatory uncertainty

Cloud Gaming Subs

  • Netflix, Xbox Cloud Gaming
  • Revenue share models
  • Growing but still niche (under 5% market)

Monetization by Game Genre

Genre Best Model ARPPU Example
Hyper-Casual Interstitial + rewarded ads $0.08-$0.15 Bridge Race
Match-3 Puzzle IAP (boosters) + subscriptions $22-$35 Candy Crush Saga
Mobile RPG Gacha systems + battle passes $75-$150 Genshin Impact

Implementation Checklist

  • Integrate analytics tools (Firebase, GameAnalytics) before launch
  • Test purchase flows on both iOS/Android
  • Implement A/B testing for pricing and ad frequency
  • Add seasonal promotions calendar

FAQs

What's the average revenue per daily active user (ARPDAU)?

Ranges from $0.02 (hyper-casual) to $0.85 (midcore RPGs). Hybrid monetization games average $0.10-$0.30.

How often should I update monetization?

Analyze metrics weekly and run pricing experiments monthly. Major overhauls should coincide with content updates.

Expert Tip:

Use progressive paywalls - offer first IAP after 3 sessions, not immediately. Players who engage for 72 hours have 8x higher conversion rates.