The Unity Asset Store generates over $100 million annually for creators, with top publishers earning $50,000+ per month from 3D models, scripts, and tools. This step-by-step guide covers everything from asset preparation and pricing to marketing and royalty optimization, with insider tips from successful publishers.
70%
of Unity developers buy assets monthly
30-50%
average publisher royalty rate
5-10x
ROI for top-selling asset packs
Asset Type | Avg. Price | Demand Level | Example |
---|---|---|---|
Modular 3D Environments | $50-$200 | ★★★★★ | Fantasy Village Pack |
Shader Packs | $20-$100 | ★★★★☆ | Stylized Water Shader |
Editor Tools | $30-$150 | ★★★★★ | Level Design Helper |
UI Kits | $15-$80 | ★★★☆☆ | RPG HUD Bundle |
Single models, scripts
$5-$20
10-50 items
$25-$75
Complete systems
$80-$300
Asset | Price | Estimated Revenue |
---|---|---|
Obi Fluid (Physics) | $65 | $2M+ |
Fantasy Adventure Kit | $120 | $850K |
Dialogue System | $45 | $1.3M |
Unity pays monthly via PayPal/Wire, with a $100 minimum threshold.
Yes, but they must work in Unity. Blender/Maya assets need Unity-ready formats.
Pro Tip:
Bundle free demo versions with paid assets—developers who try demos are 3x more likely to purchase the full version.