How eSports orgs make money: business breakdown

By Marcs Jun 21, 2025
How eSports orgs make money: business breakdown

The global esports industry is projected to reach $3.8 billion by 2025, with top organizations generating millions annually through diverse revenue streams. From sponsorships and media rights to merchandising and content creation, this guide breaks down exactly how esports teams monetize their operations—with real-world examples from FaZe Clan, TSM, and G2 Esports.

eSports Revenue Statistics (2024)

60%

of org revenue comes from sponsorships

$25M

average valuation for Tier 1 esports orgs

12x

higher merch sales than traditional sports teams (per fan)

1. Sponsorships & Brand Deals (Primary Income)

Sponsorship Types & Earnings

Category Deal Value Example Partners
Gaming Hardware $500K-$5M/year Logitech, Razer, NVIDIA
Energy Drinks $1M-$10M/year Red Bull, Monster, G FUEL
Apparel $250K-$2M/year Nike, Adidas, Champion
Crypto/NFT $1M-$20M (one-time) FTX, Crypto.com

How Orgs Secure Sponsorships

  • Jersey branding (Logo placement during tournaments)
  • Content integrations (Sponsored YouTube/TikTok videos)
  • Product development (Co-branded gaming peripherals)

2. Tournament Winnings & League Revenue

Prize Pools

  • The International (Dota 2): $40M+ total
  • LoL Worlds: $2.5M+ to winner
  • Orgs typically take 10-20% of player winnings

Franchise Leagues

  • LCS (LoL): $10M+ buy-in
  • CDL (CoD): $25M franchise spots
  • Revenue sharing from media rights

3. Content & Media Rights

YouTube/Twitch

$3-$20 CPM

  • Team-owned channels
  • Player streaming deals

Broadcast Deals

$50K-$5M/year

  • Twitch exclusives
  • TV networks (ESPN, BBC)

Documentaries

$100K-$1M/project

  • Netflix/Amazon partnerships
  • Behind-the-scenes content

4. Merchandise & Apparel

  • Jerseys: $60-$120 each (30-50% profit margin)
  • Limited drops: Collabs with streetwear brands
  • Digital merch: In-game skins (e.g., Team Liquid CS:GO)

5. Fan Monetization

Membership Models

Premium Discord

$5-$20/month for exclusive Q&As

NFT Collectibles

100 Thieves' "Bunny" NFTs sold for $1.6M

Subscription Platforms

Patreon for team analytics/content

6. Diversification Strategies

Game Development

  • TSM's Blitz app (10M+ downloads)
  • FaZe Clan's mobile games

Talent Agencies

  • Managing streamers & pros
  • 20-30% of earnings

Financial Challenges

  • High player salaries: $300K-$2M/year for stars
  • Travel costs: $500K+/year for int'l teams
  • Sponsorship volatility: Crypto crash lost orgs ~$150M

FAQs

How profitable are esports orgs?

Only 30% turn a profit. Most rely on investor funding while building long-term value.

What's the biggest revenue source?

Sponsorships (60%), followed by media rights (15%) and merch (10%).

Industry Insight:

Top orgs now operate as "entertainment companies"—G2 Esports earns 40% from content, not competitions. Diversification is key to sustainability.